Despite having an excellent horizontal recovery, her recovery is very predictable and isn't very good vertically (due to having the shortest second jump in the game and the poor vertical distance on Peach Parasol). Like a number of characters in Brawl, Peach doesn't have much of a problem returning to the stage, and can easily use her up special repetitively to stall at the edge (thus making her the only character that can come in and out of her helpless state after using her special jump), as it is difficult to find an opening while she is doing so. Defensive opponents can easily find themselves getting pressured by repeated d-airs to their shield, releasing it only to meet with a jab and subsequent grab attempt. Peach players can use this strategy to land the f-air for the kill.Īs mentioned, Peach has a number of high priority attacks, including her f-air crown slap, her d-air foot stomping, and her high-speed jab, all of which allow her to break through the attacks of many other characters. In general Peach can pull turnips quickly enough to have three in the air at any given time (provided she's throwing them straight up), giving her both the chance at better items and providing potential setups for turnip traps, where enemies will bounce off of turnips both falling and being immediately thrown at them. Often it is advisable for Peach players to pull turnips throughout the match regardless of attack necessity, simply to increase the chance of pulling a deadly "stitch-face" turnip or any of the other unique items Peach has a chance of summoning (each of which are powerful in various ways). Peach's slow dash speed also hurts her approach. Outside of her f-air though, Peach does have an issue with attack range, relying on Glide Tossing Vegetables to approach. Though the move has noticeable start-up lag, this can be remedied with timing while floating, and to finish the move has high priority, good range, and practically no landing lag. Though Peach does have problems killing when killing time is near, her best kill move is her forward aerial, and can be easily used in conjunction with her floating to give her the ability to retreat or approach multiple times while f-airing. At early percents Peach is beastly, wielding the deadly combination of her down-throw, d-air, and floating ability to easily bring foes to 40% and beyond in a flash. She has plenty of ways to rack up damage on her opponents and boasts high-priority moves, but getting the killing blow can be difficult.
Peach is suspended somewhere between a light and medium hitter in terms of knockback, but as an in-close brawler she excels.
![super smash flash 3 peach super smash flash 3 peach](https://pm1.narvii.com/7658/90246494da13ee8c989d61b826ea2f5d8d2ff235r1-1919-1055v2_hq.jpg)
Peach Parasol leaves Peach open to attack from below, is predictable, and has poor vertical height.Peach Blossom has notable starting and ending lag.Toad can be easily punished with a grab.Slow dash makes it difficult for her to approach and maneuver on the ground.
![super smash flash 3 peach super smash flash 3 peach](https://e7n9s5t9.stackpathcdn.com/esports/wp-content/uploads/2020/06/top10smashbroscharacters.jpg)
![super smash flash 3 peach super smash flash 3 peach](https://imag.malavida.com/mvimgbig/download-fs/super-smash-flash-2-21553-6.jpg)